Art is Stargazer by Todd Horton. I found him through the album art of Adding up the Wasted Hours.
Hi I'm Sympəthy, I'm gonna use this site as like a journal that I don't want anyone to read, but also wish someone would read it. If that makes sense.
I think of myself as a game dev but I haven't made much yet. These last few years especially I've just fell into a slump and not released much, and the things I did release are unimpressive imo. I have to keep trying though. Tell myself all the time. But if that's the case, why aren't I making games right now, instead of writing this? A good example: I had an amazing opportunity to work with Andrew Katz from 1td but I kinda blew it by not participating enough in the project. I regret that a lot, and I guess I blame depression but I'm not diagnosed so it might've just been laziness.
I consider myself a furry, but I'm not involved in the fandom, even though I wish I was. I guess I lurk a lot of fandoms. I've joined some discord servers . I guess I just feel like I have nothing to say. I need like a reason to say something. If I studied the TF2 or Overgrowth source code enough I would then at least have something to say in those servers Anyway, if I had a fursona, it would be probably be a rabbit. I guess I think I share a lot of traits with them. I've gone through a lot of species though, from a Mountain Lion, to a Snow Leopard, to a Golden Retriever, and now a rabbit. Thinking back though, each species I chose was moreso something I wished I was like. I've put a lot of thought into being a rabbit, and I recognize I've held these traits for my entire life. I've even considered it in the past, but each time decided against it because, as I said, I wished I had the traits of the other animals - the strength of a Mountain Lion, the stoicism of a Snow Leopard, the sociability of a Golden Retriever. In reality, I am positive that I am ingrained with the anxious silence of a rabbit. If I had the time and money, I would draw myself a fursona, get a fursuit, meet other furries, go to conventions, all that fun stuff. Instead, I just feel like I'm keeping it all to myself. My boyfriend finds it endearing I think, but he just doesn't quite understand it, which I don't blame him for.
Hmm I really want therapy, but I don't have the time or money yet. Are there furry therapists? Would my therapy experience be biased if I sought out a furry therapist?
My childhood memories are all weird. Like I think I was thrown as a kid, but I just can't remember the incidents specifically. Sometimes I wonder if it even happened.

I played Overgrowth recently and loved it despite the flaws with the main story. I guess the worldbuilding, art, and gameplay carry it a lot. Anyway, here's some awesome art that I made my desktop background.
I'm currently struggling with an addiction, so wish me luck. IMINMYHEADAGAINIMINMYHEADAGAINIMINMYHEADAGAIN
It's been 0 days since last relapsing. (03/3/2026)
In unity using the default Forward renderer, only two reflection probes can be blended per GameObject. If you find that the reflection probe weights aren't correct for an object, try breaking up the object into multiple parts. This will come with the caveat that baked lightmaps will have obvious seams between surfaces of different objects even if they share the same texture, so you may need to hide these seams with details or contrasting materials.
Unity's Standard Shader, when set to transparent Rendering Mode, will still show reflections is fully transparent texels, like glass. When Rendering Mode is set to Fade, these transparent texels won't reflect any light at all. This allowed me to create puddle materials by creating white blotches of varying opacity surrounded by transparency and setting the smoothness to 1.
Apparently, Unity's baked lights don't produce any specular highlights! One fix is to set the light mode to mixed, however that can be costly especially if all those lights have to be marked as important. The Unity blog has a workaround to fake specular highlights here: https://unity.com/blog/engine-platform/5-common-lightmapping-problems-and-tips-to-help-you-fix-them. The idea is to use an emissive sphere with GI disabled that's ONLY reflection probe static, so that the reflection probes create the specular appearance. I found that I needed to turn the emissive intensity way up on the material, but it worked really well! I then put these spheres where the lights exist in the scene, added them to their own layer, and removed them from the cameras culling mask so they don't appear in game.
Ive been wanting to make my own samples for milkytracker, but I've been struggling coming up with anything that isn't just a slight variation on the fundamental waverforms (sine, square, sawtooth, and triangle). I realized that if you can get a recording of an instrument playing a note for long enough, you can use Audacity to zoom in on the sound and examine the waveform for when it loops. From there, you can create a selection of the loop and press Z to adjust the selection to zero crossings. From there you can either make this selection into your sample or attempt to draw it in whatever tracker you want to use. You can also combine the waveforms of different instruments by isolating the individual waveforms then going to Tracks > Mix and Render It sounds simple, but I guess it never really occurred to me before. Unfortunately, it doesn't work well with complicated sounds like drums. I'll have to figure those out another time.
AGH!!!! Always make sure you "Export Selected Audio..." when making samples, or else you'll find out you wasted your time by exporting the whole damn song!
Could a low pass filter help make a distorted guitar sample?
Press and hold shift while clicking to draw the waveform without having to click the "Draw" button.
On Mac, you have to press and hold alt while doing commands like copy, paste, cut, etc.
It seems that the brush tool with partial opacity doesn't intensify the opacity if you go over the same spot in one stroke. You need multiple strokes to increase the opacity on already drawn areas. I really like this!
Nothing to see right now!
Last Updated Mar 3, 2026